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2 changes: 2 additions & 0 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8783,6 +8783,7 @@ c["Gain 3 Mana per Taunted Enemy Hit Gain 2 Power Charges on Using a Warcry"]={{
c["Gain 3 Power Charge on use"]={{}," Power Charge on use "}
c["Gain 3 Rage on Melee Weapon Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3 Rage when you use a Life Flask"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=3}},nil}
c["Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={{[1]={[1]={type="Multiplier",var="Defiance"},flags=0,keywordFlags=0,name="Life",type="BASE",value=3}}," Missing Unreserved before being Hit by an Enemy "}
c["Gain 30 Energy Shield per Enemy Hit while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=30}},nil}
Expand Down Expand Up @@ -10293,6 +10294,7 @@ c["Projectile Attack Skills have 50% increased Critical Strike Chance"]={{[1]={[
c["Projectile Attack Skills have 60% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["Projectile Barrages have no spread"]={nil,"Projectile Barrages have no spread "}
c["Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive"]={nil,"Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive "}
c["Projectiles Chain +1 times"]={{[1]={flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Projectiles Chain +1 times while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Projectiles Fork"]={{[1]={flags=1024,keywordFlags=0,name="ForkOnce",type="FLAG",value=true},[2]={flags=1024,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}},nil}
c["Projectiles Pierce 2 additional Targets"]={{[1]={flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=2}},nil}
Expand Down
2 changes: 1 addition & 1 deletion src/Data/TattooPassives.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2053,7 +2053,7 @@ return {
["overrideType"] = "AlternateMastery",
["sd"] = {
[1] = "Fire at most 1 Projectile",
[2] = "Skills Chain +1 times",
[2] = "Projectiles Chain +1 times",
[3] = "Projectiles Fork",
[4] = "Limited to 1 Runegraft of Refraction",
},
Expand Down
4 changes: 4 additions & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2405,6 +2405,9 @@ local specialModList = {
["gain %d+ rage on hit with retaliation skills"] = {
flag("Condition:CanGainRage"),
},
["gain %d+ rage when you use a life flask"] = {
flag("Condition:CanGainRage"),
},
["while a unique enemy is in your presence, gain %d+ rage on hit with attacks, no more than once every [%d%.]+ seconds"] = {
flag("Condition:CanGainRage", { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
},
Expand Down Expand Up @@ -4254,6 +4257,7 @@ local specialModList = {
["your blink and mirror arrow clones use your gloves"] = { flag("BlinkAndMirrorUseGloves") },
-- Projectiles
["skills chain %+(%d) times"] = function(num) return { mod("ChainCountMax", "BASE", num) } end,
["projectiles chain %+(%d) times"] = function(num) return { mod("ChainCountMax", "BASE", num, nil, ModFlag.Projectile) } end,
["arrows chain %+(%d) times"] = function(num) return { mod("ChainCountMax", "BASE", num, nil, 0, KeywordFlag.Arrow) } end,
["skills chain an additional time while at maximum frenzy charges"] = { mod("ChainCountMax", "BASE", 1, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
["attacks chain an additional time when in main hand"] = { mod("ChainCountMax", "BASE", 1, nil, ModFlag.Attack, { type = "SlotNumber", num = 1 }) },
Expand Down