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oculus-samples

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  1. Unity-PassthroughCameraApiSamples Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    C# 454 113

  2. Unity-NorthStar Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secre…

    C# 451 104

  3. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 377 69

  4. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 366 101

  5. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 314 90

  6. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 312 91

Repositories

Showing 10 of 62 repositories
  • Unity-SpaceSharing Public

    Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.

    oculus-samples/Unity-SpaceSharing’s past year of commit activity
    C# 11 MIT 6 0 0 Updated Mar 5, 2026
  • Unreal-SharedAnchorsSample Public

    The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedAnchorsSample’s past year of commit activity
    C++ 22 2 1 0 Updated Mar 5, 2026
  • Unreal-CoLocationHS Public

    This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-CoLocationHS’s past year of commit activity
    C++ 14 5 2 0 Updated Mar 5, 2026
  • Unreal-MRUtilityKitSample Public

    MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-MRUtilityKitSample’s past year of commit activity
    C++ 41 18 0 0 Updated Mar 5, 2026
  • Unreal-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unreal-Movement’s past year of commit activity
    C++ 46 19 4 1 Updated Mar 5, 2026
  • Unreal-PassthroughSample Public

    This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-PassthroughSample’s past year of commit activity
    46 19 2 0 Updated Mar 5, 2026
  • Unreal-SharedSceneSample Public

    This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedSceneSample’s past year of commit activity
    C++ 14 8 6 0 Updated Mar 5, 2026
  • Unreal-RenderingTechniques Public

    This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-RenderingTechniques’s past year of commit activity
    C++ 16 7 0 0 Updated Mar 5, 2026
  • Unreal-SpatialAnchorsSample Public

    Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SpatialAnchorsSample’s past year of commit activity
    23 10 1 0 Updated Mar 5, 2026
  • Unreal-PerformanceSettings Public

    Explore how various settings can affect CPU and GPU performance in exchange for visual fidelity.

    oculus-samples/Unreal-PerformanceSettings’s past year of commit activity
    C++ 21 3 0 0 Updated Mar 5, 2026

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