better mathutil because who doesnt like maths#913
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HeroEyad wants to merge 1 commit intoCodenameCrew:mainfrom
Open
better mathutil because who doesnt like maths#913HeroEyad wants to merge 1 commit intoCodenameCrew:mainfrom
HeroEyad wants to merge 1 commit intoCodenameCrew:mainfrom
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EULERconstant: Euler's number (smoothStep(edge0, edge1, x): It's useful for smooth interpolation with ease in and ease out, it's commonly used in shaders and animations.inverseLerp(a, b, v): The reverse oflerp(ofc..) returns the percentage (0.0 to 1.0) of where a value sits within a given range. (this isn't fpsLerp btw)fract(v): returns the fractional/decimal part of a float. Incredibly useful for wrapping timers or normalized values.