-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMinRT.cpp
More file actions
101 lines (76 loc) · 2.27 KB
/
MinRT.cpp
File metadata and controls
101 lines (76 loc) · 2.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
#include "TaskDispatch.hpp"
#include "MinRT.h"
#include "Dither.hpp"
#include "System.hpp"
TaskDispatch dispatch(System::CPUCores());
int main(int argc, char *argv[]){
InitDither();
Engine::init(argc, argv);
Camera camera;
EmbreeStuff::init();
RT_RayTracer rayTracer(&camera);
OpenGLstuff openglstuff(&rayTracer);
SDLstuff sdlstuff(&rayTracer);
NetworkStuff networkStuff(&camera, &rayTracer);
if (!Engine::server) {
sdlstuff.init();
openglstuff.init(sdlstuff.getMainWindow());
}
rayTracer.init();
sdlstuff.grabKeyAndMouse();
EmbreeStuff::addSampleMesh1();
EmbreeStuff::addSampleMesh2();
EmbreeStuff::addSampleMesh3();
EmbreeStuff::compile();
// main game loop
while (!Engine::done) {
doGameLoop(&sdlstuff, &camera, &rayTracer, &openglstuff, &networkStuff);
}
// Close the client socket
networkStuff.shutdown();
// preparing to exit...
sdlstuff.ungrabKeyAndMouse();
cout << "MinRT: Leaving now..." << endl;
return 0;
}
void doGameLoop(SDLstuff* sdlstuff, Camera* camera, RT_RayTracer* rayTracer, OpenGLstuff* openglstuff, NetworkStuff* networkStuff){
if (Engine::server) {
networkStuff->receiveMessageFromGameClient();
} else {
sdlstuff->checkEvents();
}
Engine::calculateFrameRate();
camera->update();
if (Engine::server) {
networkStuff->sendMessageToGameClient();
} else {
rayTracer->renderFrame();
openglstuff->render();
openglstuff->swapBuffers();
}
printAverageFPS();
}
// another fps counter that averages over 8 frames
// changed how often it should print with "rand() % 32 == 1"
void printAverageFPS(){
static int frameID = 0;
static float elapsedTime = 0, totalTime = 0;
static float renderTimes[8];
float dt = WindowsHelper::getMsElapsed() / 1000.0;
elapsedTime += dt;
if (frameID == 0)
cout.width(7);
int frame8 = frameID++ % 8;
renderTimes[frame8] = dt;
if (frame8 == 8 - 1 && frameID > 8) {
float avg = 0.0f;
for (int i = 0; i < 8; i++){
avg += renderTimes[i];
}
totalTime += avg;
avg /= 8.0f;
elapsedTime = 0.0f;
if (rand() % 32 == 1)
cout << "Rendering " << frameID << ": " << 1.0f / avg << " fps" << endl;
}
}