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Tile.cpp
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83 lines (73 loc) · 1.21 KB
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#include "Tile.h"
Tile::Tile()
{
setExplored(false);
// make open cell with no walls
Directions dir(false, false, false, false);
setWalls(dir);
setpathsTraveled(dir);
}
Directions Tile::getpathsTraveled(void)
{
return pathsTraveled;
}
void Tile::setpathsTraveled(Directions dir)
{
pathsTraveled = dir;
}
void Tile::setWalls(Directions wall)
{
walls=wall;
}
Directions Tile::getWalls(void)
{
return walls;
}
bool Tile::getExplored(void)
{
return explored;
}
void Tile::setExplored( bool explore)
{
explored= explore;
}
bool Tile::getNorth(void)
{
return walls.getNorth();
}
void Tile::setNorth(bool north)
{
walls.setNorth(north);
}
bool Tile::getSouth(void)
{
return walls.getSouth();
}
void Tile::setSouth(bool south)
{
walls.setSouth(south);
}
bool Tile::getEast(void)
{
return walls.getEast();
}
void Tile::setEast(bool east)
{
walls.setEast(east);
}
bool Tile::getWest(void)
{
return walls.getWest();
}
void Tile::setWest(bool west)
{
walls.setWest(west);
}
void Tile::setLocation(Point p)
{
Location= p;
}
Point Tile::getLocation(void)
{
return Location;
}