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player.cpp
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190 lines (157 loc) · 3.33 KB
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#include "player.h"
#include "Arduino.h"
#define DEFAULT_SPEED 255
Player::Player() {
//Set pins variables
topStopPin = -1;
bottomStopPin = -1;
outPin = -1;
upButtonPin = -1;
downButtonPin = -1;
initialize(false);
}
Player::Player(int top, int bottom, int out, int up, int down, Motor* theMotor ) {
//Set pins variables
topStopPin = top;
bottomStopPin = bottom;
outPin = out;
upButtonPin = up;
downButtonPin = down;
motor = theMotor;
initialize();
}
void Player::update() {
up.update();
down.update();
if( controlsEnabled ) {
if( up.rose() ) {
upHits++;
}
if( down.rose() ) {
downHits++;
}
//Update the speed with the current number of hits
if( millis() - hitTimer.start > hitTimer.duration ) {
currentSpeed = (currentSpeed * FRICTION) / 100;
currentSpeed += upHits * ACCELERATION_FACTOR;
currentSpeed -= downHits * ACCELERATION_FACTOR;
if( currentSpeed > 255 ) {
currentSpeed = 255;
}
if( currentSpeed < -255 ) {
currentSpeed = -255;
}
upHits = 0;
downHits = 0;
hitTimer.start = millis();
}
}
move();
switch( state ) {
case offmark:
//Turn off motors
if( digitalRead(bottomStopPin) == HIGH ) {
state = onmark;
}
break;
case onmark:
if( digitalRead(bottomStopPin) == LOW ) {
state = started;
}
break;
case started:
//Turn on motors
if( digitalRead(bottomStopPin) == HIGH ) {
state = onmark;
} else if( digitalRead(topStopPin) == HIGH ) {
state = halfway;
}
break;
case halfway:
if( digitalRead(bottomStopPin) == HIGH ) {
state = finished;
}
break;
case finished:
//Turn off motors
break;
}
if( state != previousState ) {
// Serial.println(getState());
previousState = state;
}
}
const char* Player::getState() {
return stateNames[state];
}
bool Player::isOnMark() {
return state == onmark;
}
bool Player::isFinished() {
return state == finished;
}
void Player::setOut(bool value) {
digitalWrite(outPin, value);
}
void Player::setControls(bool enabled) {
controlsEnabled = enabled;
}
void Player::stopMotors() {
motor->brake();
}
void Player::reset() {
setControls(false);
setOut(false);
state = offmark;
if( digitalRead(topStopPin) == LOW ) {
motor->drive( DEFAULT_SPEED / 4, 750 );
}
move(-DEFAULT_SPEED / 4);
}
// PRIVATE FUNCTIONS
void Player::initialize(bool pinsSet) {
//ID
ID = "";
//Pins
if( pinsSet ) {
pinMode( topStopPin, INPUT);
pinMode( bottomStopPin, INPUT);
pinMode( outPin, OUTPUT);
pinMode( upButtonPin, INPUT );
pinMode( downButtonPin, INPUT );
}
//Debounce objects for player controllers
up = Bounce();
up.attach(upButtonPin);
up.interval(DEBOUNCE_TIME);
down = Bounce();
down.attach(downButtonPin);
down.interval(DEBOUNCE_TIME);
//Motor
currentSpeed = 0;
controlsEnabled = false;
upHits = 0;
downHits = 0;
hitTimer.start = millis();
hitTimer.duration = HIT_RESET_TIME;
//State
state = offmark;
previousState = finished;
}
void Player::move(int newSpeed) {
currentSpeed = newSpeed;
move();
}
void Player::move() {
if( digitalRead(topStopPin) == HIGH && currentSpeed > 0 ) {
motor->brake();
currentSpeed = 0;
} else if( digitalRead(bottomStopPin) == HIGH && currentSpeed < 0) {
motor->brake();
currentSpeed = 0;
} else if( currentSpeed != 0 ) {
motor->drive(currentSpeed);
} else {
motor->brake();
}
}